Finestra
A conversational card game that feels less like an interrogation, and more like a moment of magical realism.
By placeing the players in a world where vulnerability is justified by the cards exceptional circumstances, they find themselves able to catalyze emotional intimacy under the guise of a game.
Concept & Design by Marina Kozak
Writing by Parsons-Twesten
![](https://freight.cargo.site/t/original/i/0d49d2dcb4df430b9aa04d247924a4ecbd1cdbf08daad009a294bc8e9ebbd60b/Portecine.png)
![](https://freight.cargo.site/t/original/i/d891b0fe3f12132f51d671b9fab54edc47b3ebd30939ee43e6b9664608d9d446/Spread.png)
![](https://freight.cargo.site/t/original/i/bbf4a8bd1907422231ebf3a2bcfc5afb0980ae53d5292bb79cda295af2c2eea2/box.png)
![](https://freight.cargo.site/t/original/i/84f025406e3c9cad4a420df4d7ab0e3faadbc7b1123ed717952266a45544bca2/full-back.png)
![](https://freight.cargo.site/t/original/i/0e2e4bf3446fa928a8fd8b438b661931644da2dae033fc45125ee0f6206b3779/Horizontal.png)